BasuKun

Age/Gender: 19, Male
Location: Quebec, CA
Job: Lose My Time

Reita ­­<3

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7/11/05

Level: 13
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Exp. Points: 1,850 / 1,880
Exp. Rank #: 17,139
Voting Pow.: 5.55 votes

BBS Posts: 5 (0 per day)
Flash Reviews: 45
Music Reviews: 0
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All Flash Reviews

45 Reviews | 12 w/ Responses

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Score: 8
Penguin Massacre

"Addictive!"

submission: Penguin Massacre
date: December 4, 2009

But it was really easy. None of the penguins even got close to me until the ghost penguins appeared (level 17+). Even after that level, I never got close of dying.

I got bored at level 20, where the shotgun was maxed out and I was just saving money until the Rocket Launcher, which was too long. So I stopped playing.

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Score: 4
60 Second Mayhem

"Overall a great idea..."

submission: 60 Second Mayhem
date: November 1, 2009

... but I didn't enjoy the game at all.

- The character seems to lag for 1 second everytime I'm trying to turn around. Like I press a direction, and then 1 second later the character finally turns around.

- The score will not be determined by your skills, but by the amount of zombies that has been sent on the field, which looks like it's decided by the game. I don't like games where you only need luck to get into the high scores.

- Overall it was really easy. First time ever playing and I got gold medal. I mean, it's only turning around and spamming S for 60 seconds. The bombs were useless IMO.

- No upgrades, no levels, nothing. I understand the idea of '60 seconds gameplay', but at least make that 60 seconds worth it (Make the field a little larger with more zombies incoming maybe? Only one at a time was kinda boring).

Those are suggestions and criticisms. If you're ever planning on making another game of the same style, maybe read this comment again to know what to improve?

I'm giving 4/10 because the graphics and music were cool.

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Score: 6
Parkour Parkour Brooklyn

"Good Idea overall"

date: October 22, 2009

But only one thing (probably easy to fix) killed it: The music stops at slowmotions.
If you keep the music going during slowmotions, it would be way easier to get into the game.

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Score: 7
The Tickler

"Nice game and concept, but..."

submission: The Tickler
date: October 10, 2009

Are the upgrades working at all past 1/10?

- At 0/10 Speed, your robot will be really slow, and at 1/10 it looks like you maxed it. Then you don't see any differences when upgrading it again. Same goes for "Reach" of both arms. At 0/10, the range is small, at 1/10 it goes farther, but then I couldn't see any difference when boosting it again..

- As of Strength, lightning and Laser, you activate them by putting 1 point in it, but then either the damage given by upgrading them are REALLY small, or the enemie's defense is getting really big while progressing through the game.

- Sawdisk now: it says the range is supposed to upgrade when putting points, but at 1/10 it will already go through the whole screen. The reloading speed didn't seem to change at all.

- The last one, Armor, costs SO MUCH, but still I couldn't notice any damage reduction when enemies were hitting me (The enemie's strength were getting boosted as progressing through the game?).

Could you please check this out?
Overall it's a 7/10 because I still enjoyed playing it.

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Score: 8
SkyFyre

"Well here's my opinion"

submission: SkyFyre
date: September 30, 2009

So I must say this game is really well done overall. I really enjoyed playing it, but the classes seem to be unequal:

- Playing as full-Strength gives good damage, but the HP given is so little that you still get killed in about 2-3 shots, 1h-ko by bosses, thus making strength build really useless and hard to play. My suggestion would be to increase hp bonus, or maybe add a defense attribute that gets boosted by strength.

- Playing as full-Agility seems to be the 'normal difficulty' mode of that game. You get Dodge rate sure, but this is almost useless as you will still get killed if you get stuck in a row of bullets. The best part with this build is the attack speed. Even with low damage, the attack speed at 1 + turret level 3 was killing every monster in the screen within 2-3 seconds. However, it doesn't seem to go under 1, so it becomes useless to put more points into agility..

- Playing as full-Wisdom makes the game really easy to finish, even when starting with any class: The MP gets high really fast so that around level 3 you're able to spam the special attack all way to the end of level. Also since the special attack is actually destroying the enemie's bullets at the same time, the wisdom build seems to be overpowered.

- Playing as Mix build is a waste. It doesn't work.
Str-Agi seems to be contradictory, as the only reason to put Agi is to get Attack Speed, but putting Strength will cancel that speed.
Str-Wis is terrible. Your bullets will not be strong enough, and you don't have enough MP to make efficent use of the special attack.
Agi-Wis is also useless because in the end you do so little amount of damage with bullets that trying to make it faster will not really help. And again, not enough MP to make good use of special attack.

I hope I helped ~
==

So I'll say that the best thing to improve would be to make the characters more equal:
-Strength needs to give more HP, and not cancel the Attack Speed.
-Agility needs to be able to lower Attack Speed under 1, and give a little more Dodge rate.
-Wisdom needs to be decreased. Just lower a little the Magic Regen rate and it will be fine (Just a little, not too much).

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Score: 9
Time Fcuk

"to GreatGuitar"

submission: Time Fcuk
date: September 18, 2009

For level Reverb, you don't need to Time Jump. There is a way using the Gravity shift to get the box where you need it without jumping over the spikes while carrying it.
But I don't tell more, I don't wanna spoil =p

It's a great game by the way! I just don,t really agree with the "Vote on 333 maps". People will just vote anything with any score just to get that medal ASAP, which is kinda lame =/

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Score: 7
Naruto: Ultimate Battle

"How to unlock characters? =/"

date: September 7, 2009

I have beaten the game with every character on Single Player, also on hard.
But I still have nothing unlocked..

You need to do something specific?

September 7, 2009

Author's Response:

Are you sure you beat it with every character and havn't unlocked anything? Then its a problem with your settings. Right click and allow more memory to be stored by flash. That or you have cookies disabled.

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Score: 8
speedCatch

"Simple and fun"

submission: speedCatch
date: January 25, 2009

When putting AI at 100%, he get stucked on the blue circles when approchaing them.. Happened 3 times within 2 min.

January 26, 2009

Author's Response:

Woops. I'll correct that, thanks.

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Score: 7
Guitar Geek

"Too easy"

submission: Guitar Geek
date: November 24, 2008

This is a good game, but I found it too easy.
Finished Geek Difficulty in 15 min or so, with all A's and 1 B.

I suggest you add more difficulty at least for Geek mode.

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Score: 7
Test Your Reaction

"Huh"

submission: Test Your Reaction
date: June 27, 2008

192 at my first try =o
I think this is good

PS: I think this have already been said, but if you keep your finger on Enter, you can have a score of 20 or something. You should do that if we press Enter before the button change to green, the test restarts.

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